The thing to keep in mind when dealing with those is that complex shapes are always just a combination of simple shapes.Īny form in Blender can be made up of simple adjustments to cubes, spheres, and the other primitives. Maybe it’s the ears on a character or a piece of a sports car - there are just some shapes that are hard to put together. This might seem obvious, but it’s the most important yet also the most tricky part to get right. The first thing that you want to think about when modeling in Blender is the overall shape of what you want to create. Keep in mind that while my main focus is on Blender, these rules are universal to any 3D software. Thankfully, there are a few key concepts that apply to any project and will instantly improve your results. It’s easy to get caught up in the nuances of tools or topology and miss the metaphorical forest for the trees. You’ve probably heard of a lot of rules, best practices, and exceptions to those rules.
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